
Some systems boost the damage of ballistic weapons. With systems that are too spread out, there may not be enough damage to handle certain ships (especially capital ships) without additional assistance from your fleet.Īlso, each ship has a built-in weapon system that has a special effect. Keeping this in mind allows the player to build in weapon systems that will be key to every phase of the battle. Explosive damage will do lots of damage to armor but not much to shields. Energy damage typically does equal damage to shields and armor. Fragmentation damage will do the most damage to the hull but not much to shields or armor. Kinetic damage is intended to do max damage to shields but won’t do much damage to armor and hull. Oftentimes players will focus on a specific type of damage they’d like to do. Too much flux causes the ship to be temporarily paralyzed until the flux is dissipated) (FYI, the term ‘flux’ is a characteristic used much like ‘heat’ in Battletech.
As a result, each ship hull can be customized much like a mech is in the game Battletech. Others will allow any kind of weapon system as long as it is of a certain size. Some slots only allow energy or ballistic weapons. Each weapon slot can house either small, medium, or large weapon systems. Every ship has a different number of weapon slots. The rest of the ships in Starsector are ships that the player can pilot. Xyphos – Support – This two-wing high-tech fighter has ion cannons built to disable the weapons and engines of unshielded targets.Wasp – Interceptor – These high-tech drones drop mines and wield point defense lasers to swarm enemy targets and fighters.Warthog – Hvy Fighter – This three-wing midline fighter has decent firepower but wields nothing that can break a larger ship’s shields.Trident – Bomber – This two wing shielded high tech bomber fires two Atropos guided missiles.However, their weapons are best suited for occupying frigates’ and fighters’ attention. Thunder – Interceptor – This two-wing midline fighter is the fastest of them all.
In numbers, they could do a bit of damage to an unshielded target.
Talon – Interceptor – This four-wing low-tech fighter has weapons suited for taking on other fighters and missiles. Perdition – Bomber – This 3-wing bomber fires one unguided Hammer-class torpedo, which is about 50% stronger than an Atropos missile. Piranha – Bomber – This three-wing bomber will drop a large number of unpowered bombs that can do as much damage as a Reaper Torpedo… if they all hit the target. Mining pods – Support – These drone ships are basically only used to shoot down enemy missiles. Not very effective against Capital sized ships. Longbow – Bomber – This two-wing high-tech bomber unleashes Sabot missiles which are designed to overload the enemy’s shields. Khopesh – Bomber – This two-wing low-tech bomber has rocket pods that unleash a large number of unguided rockets to the battlefield. Gladius – HVY Fighter – This two-wing midline tech fighter has similar armaments as the Broadsword but has more armor. Dagger – Bomber – This three-wing high-tech bomber will each drop 1 (Atropos) fast guided torpedo that does 1/4th the damage of a Reaper missile. However, if they are escorted to their target, the Reaper missiles they carry do massive damage to ANY class ship. Cobra – Bomber – This high-tech shielded bomber comes at only one ship per wing. Won’t do any permanent hull damage, however. Claw – SUP Fighter – With 5 per wing, this shielded fighter can be used to disable enemy ships. Flares make them great escorts for bombers. Broadsword – HVY Fighter – While they are low-tech in numbers, they can be valuable in overloading a target’s shields. Those roles are interceptors, bombers, heavy, assault, and support fighters. Within this class of ships, there are five sub-classes or roles they can fill. Used correctly, fighters can easily overwhelm ships if deployed in great enough numbers. While piloting a ship that is a carrier or has a Converted Hangar Bay ship modification, you can send your fighters out to engage or return to refuel and repair. Deployed from larger ships in groups from 1 to 6 (described in-game as ‘wing’ size), these ships engage targets and swarm about them until their armaments are empty or are all destroyed. While the fighter class isn’t able to be piloted, they are definitely a powerful addition to any fleet. Of those classes, the fighters are not able to be flown directly.